Can I use WebSocket with tRPC for the card game
I am going to create a card game using tRPC for getting the data from server to client. But, I was already using xmpp for user presence, multi-chat etc. But, now I want to try it out with the tRPC. Is it a better idea?
Then, I might need to create a timed game / un-timed games, live streaming etc., based on the game. So, how will webSocket will help this with tRPC.
What would be the good idea? Can you guide?
I have set up the server and client setup using tRPC, and it is working fine for default cases.
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